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- • No chance. A guessing game, using six cards to decide who will pay for the next round, (Free drinks for you - guaranteed).
- • Birthday bonanza. Spectators freely contribute numbers, and find they have predicted someone’s year of birth.
- • Avalanche. Someone merely thinks of a card, and you find it in a deck of cards that have blank backs and faces.
- • Charlie the cheat. Two spectators join you in a poker game in which they make all the decisions. But guess who wins.
- • One good card deserves another. Two spectators each think of a card. One thought-of card finds the other.Cut and bury. You divine a spectator’s thought-of card, and he divines yours.
- • Spots. Anyone chooses a card value, and mentally adds any colour and suit. A card of that same suit and value immediately appears in an unexpected place.
- • Pals. Is you bosom pal really just right for you? The cards will tell.
- • Seeing red. How to separate out the red cards without seeing their faces.
- • Stacked in favour. Memorising the Stebbins stack.
- • Team work. The spectators do a card trick for you.
- • A creditable prediction. Jack London’s Almost Real Prediction becomes real.
10 x 7 inches (246 x 175 mm) softback, with full-colour cover.
86 pages, with photographic illustrations.
£25 including postage anywhere in the world.
International Price (Including postage) £25.00.
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